| Depth
of practice: a.
show Kurai dori, as in kendo kata,
shidashi subdues the opponent by showing a self confident attitude,
in iai the same attitude is shown towards one's imaginary opponent
;
b. nin-i/kigurai - iaidoka clearly shows that he is pushing
the opponent with his spirit, thus overwhelming him;
c. jo/na/kyu - the timing, or balance between fast and slow
movements (like in the action of nukitsuki and kiritsuke);
d. kaso-teki - refers to the imaginary opponent, does the
player show the correct position and number of opponents and cutting
and thrusting to the correct targets;
e. cutting - is seme present before the cut and is the monouchi
of the sword effectively used?
f. sword sound, should be short but sharp (note difference
btw. Lowering the sword from above to the actual cutting, initially
no sound is preferred, the sound should occur during the actual
cutting until the sword stops);
g. te-no-uchi not good enough just to swing the sword.
Three
starting positions:
1. Seiza (seated)
2. Tate-Hiza (kneeling)
3. Tachi-ai (standing)
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Taken primarily from ZNKR Rules and Regulations for iaido matches,
article 12 points to consider for making
judgements, additional input from Kim's Big Book of Iaido, and David
Nakanishi's input via various sensei's sharing of knowledge. 2000.
Updated 4/24/01.
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